Bite gum cubes, stretch to new heights and snap your way out of the cave before the cactus jungle catches up.
Characters
Team
Inca Founder & Creative Director
Adi Co-Founder & Game Engineer
Cactus
Cactus Dino is an original CaveDino too. Cactus was drawn right after Gum Dino, and the two have shared a very special
friendship ever since. They really do like each other. The trouble is, it never quite works out: every time they try to hug,
Cactus gets stuck in Gum’s sticky gum, and Gum goes pop on Cactus’s spikes.
So it’s love and hate, all at once. That’s why Cactus Dino is always right behind Gum in the game, climbing up from the cactus
jungle and trying to catch their best friend. Is Cactus chasing Gum for a hug, or to get even? Even Cactus isn’t sure.
Prickly on the outside, soft on the inside. Best friends, worst hugs.
Gum
Gum Dino is where the CaveDinos began. The very first CaveDino came to life in a drawing by Inca, who was eight years
old and had just started school. Since then, this pink little dino has grown into the heart of the whole gang.
Gum Dino is kind to everyone and loves everyone right back. Gum is always ready for the next adventure and always hungry for the
next snack. Just like real bubble gum, Gum can stretch, bounce and snap back, so no cave is too deep and no climb is too high.
Big teeth, bigger heart. The original CaveDino.
How CaveDino began
CaveDino started in a math class. Inca was eight years old and had just started school. Instead of solving sums, Inca was
filling a notebook with funny-looking dinosaurs. They weren’t just any dinosaurs. Each one was drawn with the very features Inca
was being bullied for.
Before braces, Inca had big front teeth that stuck out, and other kids bullied Inca because of them. So Inca gave those same big
teeth to a little dinosaur. What started as an insecurity became a character, and that character became a source of strength.
The dinosaur with the big teeth wasn’t something to hide. It was something to be proud of.
That’s how the first CaveDino came to life. In Finnish it’s called Luoladino, the cave dino.
The dinos never left. Over the years they kept living in Inca’s imagination and filled countless drawings and paintings, and
Inca always wondered how to share them with the world.
Now they finally have a way out of the cave. The CaveDino mobile game brings Inca’s original hand-drawn dinosaurs to life as
digital characters, still with the same big teeth that started it all.
Inca
Inca is the creator of the CaveDinos.
The dinos were born when Inca was eight years old, and they have lived in her imagination ever since. Creativity has always been
her source of strength and the way she expresses herself. Now the CaveDinos are finally stepping out into the world through their
own mobile game, and nothing could make her happier.
Inca has built her career in marketing and has most recently focused on the possibilities of AI technology. Without it, the
CaveDinos might still be waiting inside her notebook. AI is what finally brought them to life.
Adi
Adi Jain is the engineer who brings the CaveDinos to life on screen.
Adi builds CaveDino from end to end: the game on your phone and in your browser, the server that checks every climb, and this
website. Every bite, stretch and snap is worked out in code, so the same climb plays out exactly the same way on every phone.
Adi studied computer science with a focus on AI and machine learning, and has built web and mobile apps ever since, from
websites for local businesses to an AI interview coach. Working from Delhi with Inca in Helsinki, Adi turns Inca’s drawings
into a game anyone can pick up and play.